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*Students
24. Dinh, N. *, & Lopez, C. “Exploring Gamification Elements in Educational Applications for Python Programming” at Processing of the Consortium for Computing Sciences in Colleges Regional Conference, Washinton DC, October 20th, 2023. (see PDF)
23. McShane, L*., & Lopez, C. E., “Perceived Complexity of 3D shapes for Spatial Visualization Tasks: Humans vs Generative Models” In ASME International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, August 20-23(2023). (see PDF)
22. Silverman, C.,*. Stewart, L.*, & Lopez, C. E., “Reinforcement Learning to Generate 3D shapes: Towards a Spatial Visualization VR Application” In Processing of the Consortium for Computing Sciences in Colleges Regional Conference, Oct 21-22(2022). (Best Paper Award)(see PDF)
21. Busheska, A*., & Lopez, C. E., “Exploring the Perceived Complexity of 3D Shapes: Towards a Spatial Visualization VR Application” In ASME International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, August 14-17(2022). (see PDF)
20. Ashour, O., Seamon, A., Lopez, C. E, Ozden, G., S., DiFrancesca, D., and Tucker, C., “A Study on the Effectiveness of using Integrated Nonlinear Storytelling and Simulation-based Learning Game in an Operations Research Course” Proc. of ASEE Annual Conference & Exposition, Virtual Conference, July 26-29(2022). (New IE Educator Outstanding Paper Award)(see PDF)
19. Naphade, M., Wang, S., Anastasiu, D.C., Tang, Z., Chang, M.C., Yang, X., Yao, Y., Zheng, L., Chakraborty, P., Lopez, C.E. and Sharma, A., “The 5th AI City Challenge”. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, Virtual Conference, June 19-25, 2021 (pp. 4263-4273). (see PDF)
18. Lopez, C. E., and Tucker, C. S, “Adaptive Gamification and its impact on performance,” in International Conference on Human-Computer Interaction, Virtual Conference, July 24-29, 2021 ISBN: 978-3-030-77276-5 (See PDF)
17. Thomas Stranick*, and Lopez, C. E., “Virtual Reality Exergames: Promoting physical health among industry workers”, in ASME Int. Design Engineering Technical Conf. & Computer and Informatics Engineering. Conf., Virtual Conference, August 17-20, 2021. (see PDF)
16. Takudzwa Mujuru*, and Lopez, C. E., “Creating Virtual Reality teaching modules for low-cost headsets”, in ASME Int. Design Engineering Technical Conf. & Computer and Informatics Engineering. Conf., Virtual Conference, August 17-20, 2021. (see PDF)
15. Liam Stewart*, and Lopez, C. E., “Developing Spatial Visualization Skills with Virtual Reality and Hand-tracking” in International Conference on Human-Computer Interaction, Virtual Conference, July 24-29, 2021 ISBN: 978-3-030-78644-1. (See PDF)
14. Thomas Stranick*, and Lopez, C. E., “Leveraging Virtual Reality and Exergames to promote physical activity” in International Conference on Human-Computer Interaction, Virtual Conference, July 24-29, 2021 ISBN: 978-3-030-78644-1. (See PDF)
13. Lopez, C. E., Cunningham, J., Ashour, O., Lynch, P., and Tucker, C., “The CLICK Approach and its Impact on Learning Introductory Probability Concepts in an Industrial Engineering Course,” of ASEE Annual Conference & Exposition, Montreal, Canada, June 21-24, 2020. (see PDF)
12. Cunningham, J., Lopez, C. E., Ashour, O., Lynch, P., and Tucker, C., “Multi-Context Generation in Virtual Reality Environments Using Deep Reinforcement Learning” in ASME Int. Design Engineering Technical Conf. & Computer and Informatics Engineering. Conf., Louis, MO, August 16-19, 2020. (see PDF)
11. Lopez, C. E., Zhao, V., Tucker, C., “Semantic Network Differences Across Engineering Design Communication Methods,” in ASME Int. Design Engineering Technical Conf. & Computer and Informatics Engineering. Conf., Anaheim, CA, August 18-21, 2019 (see PDF)
10. Lopez, C. E., Ashour, O., Tucker, C., “Reinforcement Learning Content Generation for Virtual Reality Applications,” in ASME Int. Design Engineering Technical Conf. & Computer and Informatics Engineering. Conf., Anaheim, CA, August 18-21, 2019 (see PDF) *ASME CIE Virtual Environments & Systems Best Paper Award.
9. Lopez, C. E., Ashour, O., and Tucker, C., “An introduction to the CLICK approach: Leveraging Virtual Reality to Integrate the Industrial Engineering Curriculum,” Proc. of ASEE Annual Conference & Exposition, Tampa, FL, June 16-19, 2019 (see PDF)*New IE Educator Outstanding Paper Award.
8. Lopez, C. E., and Tucker, C., “Implementing gamification in engineering bridge programs: A case study exploring the use of the Kahoot! application,” Proc. of ASEE Zone 1 Conference, Niagara Falls, NY, April 11-13, 2019 (see PDF)(see presentation) (see post)
7. Lopez, C. E., Miller, S. R., and Tucker, C. S., “Human validation of computer vs. human generated design sketches,” in ASME Int. Design Engineering Technical Conf. & Computer and Informatics Engineering. Conf., Quebec City, Canada, August 26-29, 2018 (see PDF)(see presentation)(see post) (Video)
6. Lopez, C. E., and Tucker, C. S., “Towards personalized performance feedback: Mining the dynamics of facial keypoint data in engineering lab environments,” in Proc. of ASEE Mid-Atlantic Spring Conf., Washington, D.C., April 6-7, 2018. *Mid-Atlantic ASEE Committee Best Paper Award,*Travel grant through the Center for Engineering Outreach and Inclusion at PSU (see PDF) (see presentation) (see post) (Video).
5. Lopez, C. E., and Tucker, C. S., “Towards real-time ergonomics feedback and educational content with the use of co-robots,” in Proc. of ASEE Mid-Atlantic Fall Conf., Berks, PA, October 6-7, 2017 (see PDF) (see presentation) (see post).
4. Lopez, C. E., and Tucker, C. S., “From mining affective state to mining facial keypoint data: The quest towards personalized feedback,” in ASME Int. Design Engineering Technical Conf. & Computer and Informatics Engineering. Conf., Cleveland, OH, August 6-9, 2017 (see PDF)(see presentation) (see post)(Video).
3. Lopez, C. E., and Tucker, C. S., “When to provide feedback? Exploring human-co-robot interactions in engineering environments,” in Proc. of ASEE Annual Conference & Exposition, Columbus, OH, June 23-28, 2017 (see PDF )(see post).
2. Lopez, C. E., Zheng, X., and Miller, S. R., “Linking creativity measurements to product market favorability: A data-mining approach,” in ASME Int. Design Engineering Technical Conf. & Computer and Informatics Engineering. Conf., Cleveland, OH, August 6-9, 2017. *Second place winner on the 2017 CERS PSU (see PDF)(see presentation) (see post).
1. Lopez, C. E., and Nembhard, D. A., “Cooperative workforce planning heuristic with workers’ learning/forgetting and demand constraints,” in IIE Annual Conf. Proc., Pittsburgh, PA, May 20-23, 2017 (see PDF)(see presentation)(see post).