25. Lopez, C. E., “Implementing gamification in engineering bridge programs: A case study exploring students’ player type ” at the College of Engineer Research Symposium, State College, PA, April 4, 2019. *First place (see Post)
24. Lopez, C. E., “Towards personalized gamification to promote physical Activity ” at the College of Engineer Research Symposium, State College, PA, April 4, 2019.(see Post)
23. Lopez, C. E., “Exploring biases between human and machine-generated designs” at the College of Engineer Research Symposium, State College, PA, April 4, 2019.(see Post)
22. Lopez, C. E., “Exploring biases between human and machine-generated designs” at the Penn State Institute for CyberScience Research Symposium, State College, PA, April 1, 2019.
21. Lopez, C. E., “Exploring biases between human and machine generated designs,” at the ASME Int. Mechanical Eng. Congress & Exposition, NSF Poster Competition, Pittsburgh, PA, November 9-15, 2018 (see post).
20. Lopez, C. E., “Deep learning generative models in the product development process: Exploring designers’ bias,” at the SHPE National Convention, Engineering Science Symposium, Cleveland, OH, November 7-11, 2018 (see post).
19. Lopez, C. E., “Towards personalized gamification to promote physical activity,” at the ACM Richard Tapia Celebration of Diversity in Computing Conf., Orlando, FL, September 19-22, 2018 (see post).
18. Lopez, C. E., “Human validation of computer vs. human generated design sketches,” in ASME Int. Design Engineering Technical Conf. & Computer and Informatics Engineering. Conf., Quebec City, Canada, August 26-29, 2018 (see presentation)(see post).
17. Lopez, C. E., “Integrating co-robots and machine learning in engineering lab environments to provide personalized feedback,” in ASME Computer and Informatics Engineering. Conf. Graduate Research Poster session, Quebec City, Canada, August 26-29, 2018 *Award Recipient (see PDF)(see Poster) (see post).
16. Lopez, C. E., and Tucker, C. S., “Real-time occlusion between real and digital object in augmented reality,” in ASME Int. Design Engineering Technical Conf. & Computer and Informatics Engineering. Conf., Quebec City, Canada, August 26-29, 2018 (see presentation)(see post).
15. Lopez, C. E., “Towards personalized gamification to promote physical activity,” at the Penn State Hershey Children’s Hospital Pediatric Research Day, Hershey, PA, May 24, 2018 (see post).
14. Lopez, C. E., “Towards personalized performance feedback by mining the dynamics of facial keypoint data,” at the Harold and Inge Marcus Department of Industrial and Manufacturing Engineering Industry Open House, State College, PA, April 25, 2018 (see post).
13. Lopez, C. E., and Tucker, C. S., “An unsupervised machine learning method for discovering patient clusters based on genetic signatures,” at the Center for Health Organization Transformation (CHOT) spring IAB Meeting, Houston, TX, April 12-13, 2018 (see post) (see presentation).*See Penn State Health News Article (May 2, 2018)
12. Lopez, C. E., “The quest towards personalized gamification: Exploring the effects of individuals player type on performance,” at the College of Engineer Research Symposium, State College, PA, April 10, 2018. *Second place winner (see post) (see presentation).
11. Lopez, C. E., “Towards personalized performance feedback: Mining the dynamics of Facial keypoint data in engineering lab environments,” at the College of Engineer Research Symposium, State College, PA, April 10, 2018 (see post) (see presentation).
10. Lopez, C. E., “Exploring human-co-robot interactions: Real-time feedback or not?,” in Proc. of ASEE Mid-Atlantic Spring Conf., Washington, D.C., April 6-7, 2018.*Travel grant through the Center for Engineering Outreach and Inclusion at PSU (see post).
9. Lopez, C. E., “Towards personalized gamification to promote physical activity,” at the Penn State Institute for CyberScience Research Symposium, State College, PA, March 30, 2018 (see post).
8. Lopez, C. E., “Towards personalized performance feedback by mining the dynamics of facial keypoint data,” at the Penn State Graduate Exhibition, State College, PA, March 25, 2018 (see post).
7. Lopez, C. E., “Towards personalized performance feedback by mining the dynamics of facial keypoint data”, at the Harold and Inge Marcus Department of Industrial and Manufacturing Engineering Research Poster Competition, State College, PA, February 9, 2018.*First place winner (see post).
6. Lopez, C. E., “Supervised machine learning: The caret package tutorial” & “Unsupervised machine learning: The hclust, pvclust, cluster, mclust, and more tutorial,” at We R:Penn State R User’s Group from QuantDev at Penn State. State College, PA, November 8th & 15th, 2017. (see QuantDev page for supervised and unsupervised tutorial or RPubs).
5. Lopez, C. E., and Tucker, C. S., “Real-time observation, inference and intervention of co-robot system towards individually customized performance feedback based on students’ affective state”, at the NSF-NRI PI meeting, Arlington, VA, November 9-10, 2017 (see post)(see presentation).
4. Lopez, C. E., “Mining the dynamics of facial keypoint data for personalized feedback,” at the HENAAC-Great Minds in STEM Conf., Pasadena, CA, October 18-22, 2017. *Granted an NSF ASSIST Travel grant (#EEC-1548322).* Second place winner in the Research Poster Graduate competition, Engineering/Technology category (see post).
3. Lopez, C. E., “Towards personalized performance feedback by mining the dynamics of facial keypoint data,” at the ACM Richard Tapia Celebration of Diversity in Computing Conf., Atlanta, GA, September 20-23, 2017. *Granted a Tapia NSF Scholarship (#CNS-1733570). *Finalist on the Student Research Competition (see post).
2. Lopez, C. E., “From mining affective state to mining facial keypoint data: The quest towards personalized feedback,” at College of Engineering IndustryXChange, State College, PA, May 24, 2017 (see post).
1. Lopez, C. E., “Linking creativity measurements to product market favorability: A data-mining approach.,” at the College of Engineer Research Symposium, State College, PA, April 4, 2017. *Second place winner (see post).