Overall, this was a really solid presentation on VR. I really liked how you framed your entire discussion around the evolution of electronic devices. I also thought it was interesting how you connected the idea of bringing televisions home with the idea of VR being in the home. In addition, I liked how you tackled the application of VR outside of entertainment purposes, as I think it is often conflated with a purely consumer-driven and video-game-esque product.
I think my only note would be that I wished you addressed the contemporary fears surrounding VR. Maybe it’s because I’ve seen one too many episodes of Black Mirror, but all I could think of was how this technology could be incredibly dangerous if put in the wrong hands.
Other than that, I liked your overall presentation and the images you chose. You spoke very quickly at the beginning, but you soon found your rhythm and the rest of the presentation was paced very well. Great work!
Hi Matt! Your slidecast is really great! It covers a lot of historical context which led up to not only the virtual technology itself, but also to the idea of it, which is really cool to see through your presentation. I realize it’s probably hard to find ways to connect past technologies to virtual reality, as it’s a fairly recent new development and might have been difficult to find influences that directly connect to it, but I think you did a fantastic job with this. I also like how you addressed potential presentism notions that we’re living in the pinnacle of virtual reality, but that there are so many opportunities for this technology, from medical to military uses!
I think it might have been cool to connect virtual reality with some older historical aspects. What comes to my mind are the panoramas President Byerly talked about in her Art and Technology in the Victorian Age, and how they were created with the intention of making the viewer feel like they were at that actual location. However, this is just what popped into my head!
I think your presentation does a really comprehensive job of covering the historical, present, and future features of virtual reality. Nice job!
Clean presentation Matthew. I think you used a bunch of great examples to illustrate the points you were trying to make. There is no shortage of examples and I liked the way you showed its evolution through the history of electronic entertainment technologies. I am curious if there are any precursors to VR that were used for non entertainment purposes.
I would have liked to hear about some negatives of VR tech. There are always two sides and I think you did a great job portraying all the positives. Nice job.
Well done Matt. I think you did a great job placing virtual reality into its historical context in terms of entertainment. I am glad you included the importance of the limiting factor being computing power, because clearly the idea of virtual reality has been around for decades, but that would explain why it has only emerged in the last couple years.
Due to time constraints this would not be feasible, but I would be fascinated to learn more about how virtual reality fits into corporate fields historically, not just entertainment. For example, you mentioned how during WW2 the View Master was used by the military to teach soldiers how to identify enemy ships and aircraft. You later brought up how today VR is used in training for the military. It would be very interesting to get a history of the progression from the military’s perspective from going from the view master to today’s VR, and where it is headed in the future.
This was a very interesting slidecast that covers a lot of different applications of virtual reality which I particularly enjoyed. I liked that you highlighted that there are other industries and purposes that rely on VR for advancements other than just entertainment, for an example its impact in aviation, military training exercises, etc., though I did appreciate your personal experience in describing the ride “Soarin'” and the Sony Playstation VR, they were nice touches.
I liked the way you structured this slidecast; you began by mentioning some current advancements and then backtracked to explain how past innovations such as the radio and television and cinema have attributed to where we are today. I never connected the cinema to opening up a possibility to VR, but once you displayed the image of the drive-in cinema and explained further, it all makes sense. I can tell you put a lot of thought into how our history of technological advancements have contributed to this once-inconceivable image of VR that leaves many people in awe.
You gave a very in-depth analysis that included a wide range of historical context to explain VR. I do wonder though if there is more as to why there were little advancements in VR from the 1970s-1990s other than just limited computing power. Is there a societal/cultural context that can explain this?
Overall, I very much appreciated this slidecast; it was very entertaining and I learned a lot about the development of VR. Considering what you presented, it really isn’t a new concept, though many people treat it as one. Thank you for such an interesting presentation!
Hey Matt!
Overall, this was a really solid presentation on VR. I really liked how you framed your entire discussion around the evolution of electronic devices. I also thought it was interesting how you connected the idea of bringing televisions home with the idea of VR being in the home. In addition, I liked how you tackled the application of VR outside of entertainment purposes, as I think it is often conflated with a purely consumer-driven and video-game-esque product.
I think my only note would be that I wished you addressed the contemporary fears surrounding VR. Maybe it’s because I’ve seen one too many episodes of Black Mirror, but all I could think of was how this technology could be incredibly dangerous if put in the wrong hands.
Other than that, I liked your overall presentation and the images you chose. You spoke very quickly at the beginning, but you soon found your rhythm and the rest of the presentation was paced very well. Great work!
Hi Matt! Your slidecast is really great! It covers a lot of historical context which led up to not only the virtual technology itself, but also to the idea of it, which is really cool to see through your presentation. I realize it’s probably hard to find ways to connect past technologies to virtual reality, as it’s a fairly recent new development and might have been difficult to find influences that directly connect to it, but I think you did a fantastic job with this. I also like how you addressed potential presentism notions that we’re living in the pinnacle of virtual reality, but that there are so many opportunities for this technology, from medical to military uses!
I think it might have been cool to connect virtual reality with some older historical aspects. What comes to my mind are the panoramas President Byerly talked about in her Art and Technology in the Victorian Age, and how they were created with the intention of making the viewer feel like they were at that actual location. However, this is just what popped into my head!
I think your presentation does a really comprehensive job of covering the historical, present, and future features of virtual reality. Nice job!
Clean presentation Matthew. I think you used a bunch of great examples to illustrate the points you were trying to make. There is no shortage of examples and I liked the way you showed its evolution through the history of electronic entertainment technologies. I am curious if there are any precursors to VR that were used for non entertainment purposes.
I would have liked to hear about some negatives of VR tech. There are always two sides and I think you did a great job portraying all the positives. Nice job.
Well done Matt. I think you did a great job placing virtual reality into its historical context in terms of entertainment. I am glad you included the importance of the limiting factor being computing power, because clearly the idea of virtual reality has been around for decades, but that would explain why it has only emerged in the last couple years.
Due to time constraints this would not be feasible, but I would be fascinated to learn more about how virtual reality fits into corporate fields historically, not just entertainment. For example, you mentioned how during WW2 the View Master was used by the military to teach soldiers how to identify enemy ships and aircraft. You later brought up how today VR is used in training for the military. It would be very interesting to get a history of the progression from the military’s perspective from going from the view master to today’s VR, and where it is headed in the future.
This was a very interesting slidecast that covers a lot of different applications of virtual reality which I particularly enjoyed. I liked that you highlighted that there are other industries and purposes that rely on VR for advancements other than just entertainment, for an example its impact in aviation, military training exercises, etc., though I did appreciate your personal experience in describing the ride “Soarin'” and the Sony Playstation VR, they were nice touches.
I liked the way you structured this slidecast; you began by mentioning some current advancements and then backtracked to explain how past innovations such as the radio and television and cinema have attributed to where we are today. I never connected the cinema to opening up a possibility to VR, but once you displayed the image of the drive-in cinema and explained further, it all makes sense. I can tell you put a lot of thought into how our history of technological advancements have contributed to this once-inconceivable image of VR that leaves many people in awe.
You gave a very in-depth analysis that included a wide range of historical context to explain VR. I do wonder though if there is more as to why there were little advancements in VR from the 1970s-1990s other than just limited computing power. Is there a societal/cultural context that can explain this?
Overall, I very much appreciated this slidecast; it was very entertaining and I learned a lot about the development of VR. Considering what you presented, it really isn’t a new concept, though many people treat it as one. Thank you for such an interesting presentation!