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Getting ready for the ASME 2017 IDETC/CIE Conference (August 6-9, 2017)

We are getting ready for the American Society of Mechanical Engineers (ASME) 2017 International Design Engineering Technical Conferences (IDETC) & Computers & Information in Engineering (CIE) Conference. This will take place in Cleveland, OH from August 6-9, 2017.

1.We will be presenting our work titled: “From Mining Affective State to Mining Facial Keypoint data: The Quest Towards Personalized Feedback“, done in collaboration with Dr. Conrad Tucker.

2. Also, the work done in collaboration with Dr. Scarlet Miller, and Xuan Zheng, titled: “Linking Creativity Measurements to Product Market Favorability: A Data-Mining Approach”. This work was the continuation of the final project completed for the EDSGN-597  Creativity in Engineering Design course.

Getting ready for the ASEE 124th Annual Conference & Exposition! (June 23-28, 2017)

We are getting ready for the 124th American Society for Engineering Education (ASEE) Annual Conference & Exposition, taking place in Columbus, OH from June 23-28, 2017. We will be presenting our work titled: When to Provide Feedback? Exploring Human-CoRobot Interactions in Engineering Environments, done in collaboration with Dr. Conrad Tucker, June 26 from 9:45 am-11:15 am.

 

Ready for the 2017 IISE Annual Conference (May 20-23, 2017)

 

I will be presenting the work done in collaboration with Dr. David Nembard at the 2017 IISE Annual Conference taking place Pittsburg, PA from May 20-23, 2017.We will be presenting our work titled: “Cooperative Workforce Planning Heuristic with workers Learning/Forgetting and Demand Constraints.”

The oral presentation will take place Sunday, May 21st, starting at 5 pm in the Work Systems Design section room 411 at the David L. Lawrence Convention Center. (see schedule here)

The link of the paper in PDF is here, and the presentation here

 

 

Gaming helps personalized therapy level up (Penn State|News, April 19, 2017)

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The community is gaining interest in Gamification. Our research on the topic of Gamification, which was published in the  Journal of Computer in Human Behavior on January 2017  (see doc. here),  was the center of a news article published in Penn State News:”Gaming helps personalized therapy level up“.

Furthermore, this article got the attention of the research community and was published in both the Harold and Inge Marcus Department of Industrial and Manufacturing Engineering website, and the School of Engineering Design Technology and Professional Programs website.

 

 

 

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