Beta Prototype

 

Description of Beta Prototype

For our beta prototype, we sought to create a full scale navigation system that can help firefighters make their way through thick smoke. The prototype consists of two main components: the sensors and the display. Two ultrasonic sensors were mounted at chest height on the front straps of a harness to detect the distance to walls and objects in front of the user. A display showing the distance to the wall, in feet, detected by each sensor is contained within a mask comparable to the MSA G1, a commonly used mask in firefighting. The wiring and battery for the system were placed in a 3D printed housing mounted on the back of the prototype.

Intention / Purpose

Our purpose with this prototype was to develop a system that can detect walls for individuals in zero visibility conditions, particularly firefighters who often face low visibility and smoke-filled environments, resulting in impaired vision.

Some other design attributes that were evaluated for this prototype included the limitations such a system would face and the feasibility of such sensors in such conditions. To see if the ultrasonic sensors could work in the smoky medium found in most fires, the alpha prototype found the accuracies and errors the sensor faces. This limitation was overlooked in the beta prototype, as well as the reality that such a system would face complications with heat, water and impact. Which would be common due to the conditions firefighters work in. It was evaluated how well this system can detect walls and communicate distance of solids to the wearer. This was done in a display meters from the object/wall.

 

Evaluation Procedure

The system was tested in a large room with walls organized as shown:

Diagram of testing room

Volunteers were briefed on how the system operates and how to interpret the display prior to entering the room. The mask was then covered, essentially blindfolding the user. For their first trip through the room, the display was shut off and users were told to navigate by feeling around with their hands. A sound was playing at the end of the course to provide a general sense of direction. Data for the time through the course and the number of collisions was tracked. The display was then turned on, and the user was sent back through the course. They were told the course had changed, although it had not. Time and collision data were then collected following their trial with the display turned on.  

 

Final Timeline:

02/02/2023 – Organized 3 sub-teams to focus on test development, sensor programming, and prototype manufacturing

02/16/2023 – Alpha prototype/ proof of concept developed and tested

02/20/2023 – Alpha Prototype Presentation and Feedback

03/01/2023 – Firefighter interview

03/09/2023 – Beta Prototype Proposal

03/20/2023 – Begin building Beta Prototype

04/13/2023 – Beta Prototype testing session 1

04/24/2023 – Beta Prototype Presentation and Feedback

04/27/2023 – Beta Prototype testing session 2

05/04/2023 – Impact Testing and Project Conclusion

 

Final Budget:

Budget information

Team member contributions and charter:

team member descriptions

Project Leader – Chris Bluni

Task Manager – Dylan Phee

Scribe – Ryan Dengler

Scheduler – Edward Watson

Wildcard – James Schoudel, Ryan Puri, John Cortazar, Tim Paulis

Devil’s Advocate – Jamison Crow

Stakeholder Manager/Budgeter – Ethan Scott

Historian – Connor McAttee

Website Manager – Jake Stern

 

Beta Prototype Presentation Posters